Showing posts with label Critical Reflection. Show all posts
Showing posts with label Critical Reflection. Show all posts

Saturday, 7 May 2011

essay 2

i have collected and reviewed various sources for my essay ( how has technology influenced animation) i have wrote my skeleton and i am ready to get cracking on my introdution... wish me luck ^_^

Friday, 29 April 2011

Essay 2- How technology has influenced Animation

i am building up references for my essay, i have found a few good article online,im going to sort through these and try to build a cogent base for my essay. Also i realized that my blog posts are not that wordy lol. But don't blame me i would rather be drawing than writing any day.


http://findarticles.com/p/articles/mi_m0EIN/is_2000_Dec_2/ai_67514909/

http://www.helium.com/items/617141-animation-3d-versus-hand-drawn

http://3danimationsoftware.biz/3d-animation-technologies/

intresting things about disney

while looking up some of my childhood hero i stumbled upon this website.. ahhh will the wonders of the internet never cease

http://www.funtrivia.com/en/Entertainment/Disney-Characters-6544.html

http://www.hiddenmickeys.org/secrets/characters.html

some of the facts are quite broad and others are really minuscule i guess some people have an eye for detail

More 3D animation



i do not know what he has created this character with, but he did an amazing job. I did put this video up for a reason it was just to show how something that at one point does not look remotely human with human kinks yawning, binking and etc bring the piece together and add a new dimension.



this looks amazingly really and also quite creepy ^_^

mo cap

looking into mo cap and its effect on film

these videos are crazy



from the matrix i think its extraordinary how technology is used to make animation look real, who would of though so much physical hardship would go into a movie jeez.



this is an amazing peice of work, the charecter looks so real.

animation and technology

ok so im researching how animation has been effected by technology over the years... little did i think that CG and 3D animation would come up lol. And then i realized thats pretty much all it is these days 3D this and 3D that, what happened to the good old Disney golden age, not that i dislike all computer generated animations i just find them not as charming as ^_^ my way. Although having said this i really like the mo cap aspect of 3D and i am defiantly going to look into this further.

essay number 2

well i have decided to write my essay about ( how technology has influenced animation) i chose this as its quite an interesting subject. and im sure i can write more than 2000 words hehe ^_^ . Unfortunately i have to take time away from my one minute final project to write this, which is lame. i just hope that i pass because i really don't want to fail the year over an essay, anyway yeah essay time

Tuesday, 12 April 2011

Snow White and the seven Dwarves

here are some interesting facts on snow white

http://www.funtrivia.com/en/Movies/Snow-White-12383.html

(this is a documentary on snow white it talks through Walt Disney and the History of the fairy tale it is quite interesting)

latest blogging

i have not really blogged in the last few monthes, i have been way to busy with uni work and my own personal studies.... guess i have to pick up the slack and start blogging my views on animators and such...

Friday, 12 November 2010

A nice example of rotoscoping with colour ( Although i do not approve of rotoscoping i do quite like when colour is mixed in)

 http://www.youtube.com/watch?v=ia43DFgno0w&feature=related

Example of Rotoscoping

A few examples of Rotoscoping in film:


From the Movie A Scanner Darkly one of the few Rotoscoped movies i like, the actors were filmed using digital video cameras, and then keyframes of the video are then traced over with a graphics tablet.

Rotoscoping

Rotoscoping in a nutshell-

Rotoscoping is a technique where an animator traces frame by frame over live action film to create life like motion, rotoscoping is a very effective way of capturing complex human motions and movements without needing to plan out your actions.

History of Rotoscoping-

When Rotoscoping was first devised the footage was shot and then projected onto glass and redrawn by an animator. Rotoscoping was devised by Max Fleischer and has been used by Disney on films such as Snow white and the seven Dwarfs and Cinderella ,as well as being used used on Merrie Melodies and Looney Tunes. Other examples of Rotoscoping are Heavy Metal,Fire and Ice, Yellow Submarine and in China's first animated feature film, Princess Iron Fan. Rotoscoping has also been used in Video Games such as Prince of Persia, Flashback, Another World and Hotel Dusk Room 215.

My Thoughts on Rotoscoping-

Personally i dislike rotoscoping due to the fact that i think you don't really need to know how to draw or be a good draftsmen to use it effectively. I don't understand how you would grow as an artist or gain any insight in to human motion when you just trace an outline over and over, i also believe that rotoscoping pretty much looks the same regardless of how you dress it up there can be minor deviations but i can spot a piece of Rotoscoped material a mile away. Dont get me wrong it is cost effective and you can get brilliant looking animated pieces its just not for me.

Sunday, 24 October 2010

22/10/10 Introduction to the history of Animation

So this is my first in a probably excruciating long series of reflections on the history of animation and etc. we spent a time watching a tweened blob in Flash slide across the screen at different frame rates attempting to find the point that persistent vision kicks in, it was about 12 fps but apparently that is highly debatable. This wasn't riveting, i did however find it interesting that margins of errors occur when something is projected or reflected off multiple surfaces results in a choppier sequence. I was wondering if this could be forcefully installed within an animation so that when viewed with the naked eye makes no sense, but rebound it and becomes feasible the same way a Zoetrope works but without the slats.

Following this we looked into various forms of optical devices that use persistent vision to create animated sequences.This didn't really appeal to me as i have no idea how could apply this to my particular style of animating as i lean towards using computer software to complete my films.

Moving on we were shown some early examples of animation. After sitting through about 5 minutes of Gertie the Dinosaur rocking back and forth and wondering "that was what they called dancing back in the early 1900s" i was disappointing by the awful amount of repetition to pad time. I do however understand that this was because McCay would be standing next to the projector and call out the commands to Gertie adding a magical element to enthrall the audience. This is still done today for example when a new Video Game uses the audience to connect and interact with, there is usually a member of staff that will put on a show and attempt to break the barrier between reality's. The other of McCays films was "The sinking of the Lusitania" this was more appealing for two reasons, the amount of frames 25.000 that is pretty damn amazing and the amount of work that must have gone into it was inhuman. and I loved the water it was so smooth and flowed brilliantly.

After this we looked at a few of Max Fleischer's Films, Pretty much everything looked Rotoscoped which gives a nice effect i just have never tried this and have always used my imagination. I also feel that his ideas for characters were cliché and mundane. Fleischer also used celebrity's of the time in his Felix Movies which is still done now with shows like Family guy, The Simpsons and South Park i believe this to be a big draw to the audience as everyone loves to actually know someone in the scene and especially if the said celebrity get a pie thrown in there face.